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Alliance Guild - Grim Batol |
| March 26, 2008 |
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New Dkp System (submitted by Kinado at 03:12am WET) Symbol is renewing the dkp system,better late than never.Basically we remain with the same bidding system but this time we have a minimum bid and a maximum bid for different items.If more than 1 person bids the maximum value of the item,the one with more dkp's will get the item. _People must now bid 50 dkps every time they want to raise the bidding.You can still only Call (request to roll for that amount) twice. _Rank priority for loot will remain the same no matter what.Initiate<Member<Raider. Patterns with bop craftable items = 200 min - 600 max Main hand slots= 400 min - 1200 max Off-hand slots= 400 min - 1200 max Ranged slot (thrown,librams,totems,guns/bows)= 300 min - 900 max 2-handed weapons(staves,swords etc)= 800 min - 2400 max Tier 6= 400 min - 1200 max Sunwell tier "6.5"= 500 min - 1500 max Random epics from bosses and trash mobs (rings,necks,backs,chest,legs etc)= 400 min - 1200 max. Trinkets= 500 min - 1500 max. Legendary Items= 2500; 1250 for each Glaive. EACH BOSS IN SUNWELL WILL REWARD RAIDERS WITH 50 DKP'S. KILLING KIL'JAEDEN WILL REWARD 150 DKP'S. |
| August 6, 2007 |
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DKP and loot modifications: (submitted by Kinado at 03:26am WEST) Karazhan will no longer give DKP' s.Loots will be given out following this ranking priority in the guild : Alt<Friend&Gladiatior<Initiate<Member<Raider.Other than that it will consist in rolls keeping in mind priorities.These ranking priorities are used in all other instances too with ALL loots,that includes random pattern drops. Gruuls Lair and Magtheridon will only give 50 dkp' s each now. High King and Gruul will count only as one boss. Serpentshrine' s bosses will now give 20 dkps instead of 25 each.This goes for Hydross,Lurker,Leothoras,Fanthom-Lord and Morogrim.Lady Vash will give (alone) 50 dkp' s per kill.Considering that all the guild needs to kill Vash to get attuned,dkp' s will keep balanced. Tempest Keep bosses will now give 25 dkps each.Kael Thas alone will give 80 dkp' s per kill. Other modifications: _Starting&Ending raids bonus dkp' s will no longer exist.Either you are at the spot of the raid before 22pm server time or you risk losing spot for someone that is on the spot ready to enter _In case of going AFK without warning raid leader wether the raid is already inside or preparing to start,it will result in a DKP penalty.Minimum DKP penalty are 60 and there is no maximum limit. _ExtrasIf you are left out of a raid and are able to raid when needed on that night just whisper Coldgirl to enter a "queue" list where you will win half of the total dkps that the raid is winning until you get an invite.If you get yourself on that queue and are not online or reachable (ex:TS;in an alt) until 1 am server time or when you are needed to enter you will gain no DKP' s whatsoever. _New boss kills:Depending on the performance of the raid in a night of attempts to take it down,considering focus of the raid,persistance,imense will to take it down and progress in PVE will be greatly rewarded if deserved. Slack,do stupid mistakes,come to new bosses without knowing their tactics,where to stand,what to do and when to do it and the whole raid will be affected with the low amount of dkp' s gained at the end,if any. Also,very important note : Classes that are lacking in a new boss kill and that are keeping us from progressing at a good pace will immediatly begin to be recruited.As you know,it doesn t take long for people that show themselves active enough to gain Raider rank.So if you slack keep in mind that you are putting in risk your position in the guild and will be quickly replaced. |
| June 26, 2007 |
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Serpentshrine Cavern and Tempest Keep: The Eye (submitted by Kinado at 05:58pm WEST) We have been doing Serpentshrine Caverns for some time now and began last week with Tempest Keep: The Eye,so here is how DKP' s work on those instances for those still not aware. SerpentShrine Cavern DKP' s : _One instance that has 5 bosses. _25 dkp' s for each boss kill. _15 dkp' s for starting the instance. _15 dkp' s for finishing with the rest of the raid. Total of 155 dkp' s for completing the instance in one run Tempest Keep:The Eye : _One instance that has 4 bosses. _35 dkp' s for each boss kill. _15 dkp' s for starting the instance. _15 dkp' s for finishing with the rest of the raid. Total of 170 dkp' s for completing the instance in one run We are soon at Lady Vash and Kael' thas is not a long way from us either.Come focused to raids,knowing everything about the fights and we' ll be there sooner than you would expect. |
| April 25, 2007 |
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Magtheridon' s DKPs! (submitted by shut at 05:14am WEST) Magtheridon' s Lair is one tough instance therefore a bonus DKPs is required so all the repair money can be worth it.Every single step in this instance if completed is already a small victory to us all thats why DKPs are split like this in Magtheridon' s Lair: _+15 DKPs for arriving at time in the raid _+25 DKPs for killing all 5 channelers that keep Magtheridon banished _+25 DKPs for killing Magtheridon himself _+15 DKPs for staying in the raid until the raid leader dismisses it I hope this bonus motivates everyone to come and do their best everytime we go into that instance.Always come prepared with enough pots and a flask at least.Full knowledge of the fight is required so check forum for details! Gogo let' s take him down!! |